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<blockquote data-quote="VenerealMonkey" data-source="post: 536463" data-attributes="member: 54990"><p>good work, but I wouldn't be doing my job if I didn't CnC it.</p><p></p><p>1.your canvas is over the size limit 450x210.</p><p> 2.there is a whole lot of negative space all out to the left side of the focal. next time, try using a C4D or fractal that fits to fill in the space a bit. third, I am not fond of the text placement. If the text was over to the left side, it would help fill the space and not be so distracting from the render.</p><p>3.try not to overpower the design with colors that don't fit, like a lot of yellow as you did in this one</p><p>4.to get a good light source effect, use a 300px soft brush with a brighter color of your render on the side where the light should be, in this case the right arm. then place the center of your brush outside of the canvas area with the outside of the brush just inside the sig area for the effect.</p></blockquote><p></p>
[QUOTE="VenerealMonkey, post: 536463, member: 54990"] good work, but I wouldn't be doing my job if I didn't CnC it. 1.your canvas is over the size limit 450x210. 2.there is a whole lot of negative space all out to the left side of the focal. next time, try using a C4D or fractal that fits to fill in the space a bit. third, I am not fond of the text placement. If the text was over to the left side, it would help fill the space and not be so distracting from the render. 3.try not to overpower the design with colors that don't fit, like a lot of yellow as you did in this one 4.to get a good light source effect, use a 300px soft brush with a brighter color of your render on the side where the light should be, in this case the right arm. then place the center of your brush outside of the canvas area with the outside of the brush just inside the sig area for the effect. [/QUOTE]
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