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XGC Phantom

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GM CONNECTED

GM Connected

learn about GM connected, where you can manage up to 30 teams, with up to 750 user controlled players.....the largest Multi-User controlled Dynasty ever..

[ame="http://www.youtube.com/watch?v=gf52GpMVh5I"]http://www.youtube.com/watch?v=gf52GpMVh5I[/ame]
 

XGC Phantom

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Our GM Connected is also called Xiled Hockey League, of you want to be a part of it, let us know, Become the GM of your own NHL team, or come help out another GM take their team to the Cup!!
 

XGC Phantom

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Ok we got a bunch of us on here now, so lets make sure we are playing together as a team, Make sure that the chemistry is good between you and the other forwards, or defense. Note: 3 playmakers, or 2 Offensive Defenseman would make a horrible line. Trt to mix it up. I am going to post a thread about line chemistry and player types to try to help you figure out what works best for you and the other guys.
 

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PLAYMAKER BUILD

Playmaker Build

Here are a couple player builds for Playmaker

[ame="http://www.youtube.com/watch?v=wSmwPjHboZU&feature=player_embedded"]http://www.youtube.com/watch?v=wSmwPjHboZU&feature=player_embedded[/ame]

[ame="http://www.youtube.com/watch?v=eVZweZqafxI&feature=player_embedded"]http://www.youtube.com/watch?v=eVZweZqafxI&feature=player_embedded[/ame]

[ame="http://www.youtube.com/watch?v=trMy5xuDGPM&feature=player_embedded"]http://www.youtube.com/watch?v=trMy5xuDGPM&feature=player_embedded[/ame]
 

XGC Phantom

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SNIPER BUILD

Sniper Build

Here is a couple for snipers:

[ame="http://www.youtube.com/watch?v=-BtElvRReno&feature=player_embedded"]http://www.youtube.com/watch?v=-BtElvRReno&feature=player_embedded[/ame]

[ame="http://www.youtube.com/watch?v=V9W2IKYKblA&feature=player_embedded"]http://www.youtube.com/watch?v=V9W2IKYKblA&feature=player_embedded[/ame]
 

XGC Phantom

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TWO WAY FORWARD BUILD

Two Way Forward Build

Two Way Forward builds:

[ame="http://www.youtube.com/watch?v=-TSS45yBxb4&feature=player_embedded"]http://www.youtube.com/watch?v=-TSS45yBxb4&feature=player_embedded[/ame]

[ame="http://www.youtube.com/watch?v=X3hjR1ndAN8&feature=player_embedded"]http://www.youtube.com/watch?v=X3hjR1ndAN8&feature=player_embedded[/ame]
 

XGC Phantom

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POWER FORWARD BUILD

Power Forward Build

Only found one for power forward, but here it is:

[ame="http://www.youtube.com/watch?v=t5Henath3Wo&feature=player_embedded"]http://www.youtube.com/watch?v=t5Henath3Wo&feature=player_embedded[/ame]
 

XGC Phantom

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DEFENSEMAN BUILD

Defenseman Build

Defenseman Builds, one for Best D man, one for Two Way Defense, also you have the option to go Offensive Defenseman, but thats on you. lol

[ame="http://www.youtube.com/watch?v=9QNbJ9lmD04&feature=player_embedded"]http://www.youtube.com/watch?v=9QNbJ9lmD04&feature=player_embedded[/ame]

[ame="http://www.youtube.com/watch?v=PenBOj-ksJI&feature=player_embedded"]http://www.youtube.com/watch?v=PenBOj-ksJI&feature=player_embedded[/ame]
 

XGC Phantom

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FASTEST PLAYER BUILD

Fastest Player Build

Here is one if you just want to go fast...

[ame="http://www.youtube.com/watch?v=ylzbGLSR-sU&feature=player_embedded"]http://www.youtube.com/watch?v=ylzbGLSR-sU&feature=player_embedded[/ame]
 

XGC Phantom

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STARTING OUT BUILD

Starting Out Build

Here are a couple for just starting out:

[ame="http://www.youtube.com/watch?v=NHtaaH8bPCs&feature=player_embedded"]http://www.youtube.com/watch?v=NHtaaH8bPCs&feature=player_embedded[/ame]

[ame="http://www.youtube.com/watch?v=fEtca5bDIv4&feature=player_embedded"]http://www.youtube.com/watch?v=fEtca5bDIv4&feature=player_embedded[/ame]

[ame="http://www.youtube.com/watch?v=rong5YK_TZc&feature=player_embedded"]http://www.youtube.com/watch?v=rong5YK_TZc&feature=player_embedded[/ame]

[ame="http://www.youtube.com/watch?v=UUdam93jNBM&feature=player_embedded"]http://www.youtube.com/watch?v=UUdam93jNBM&feature=player_embedded[/ame]

[ame="http://www.youtube.com/watch?v=80ImCKVUWsQ&feature=player_embedded"]http://www.youtube.com/watch?v=80ImCKVUWsQ&feature=player_embedded[/ame]
 

XGC Phantom

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HOW TO GUIDE: FACOFFS

How to Guide: Facoffs

Faceoffs

INTRODUCTION

We all know the old adage that the game starts on the puck drop, and that’s why winning faceoffs is so key. Giving your team the puck right away asserts control, allowing your team to dictate tempo, to increase puck possession time, to run set plays off the draws, and to regain the puck safely on defensive faceoffs.

Historically, faceoffs in the NHL series were heavily weighted on a timing battle. Simply pressing down at that key moment was all it took to win a draw. It stayed this way until NHL 11 when EA added both sticks to the equation, opening up a wide realms of animations based on timing, type of draw, and attributes. The system is complex and has been mostly unexplained. This guide will lay out the intricacies of the revamped NHL faceoff engine.

FACEOFF BASICS

In this section we are going to go over the basics of the faceoff system for someone just starting to take the draws. We will go over the types, timing, and strategy.involved in faceoffs

FACEOFF TYPES

The classic faceoff system of pressing down is still there in the modern faceoff system, but even this has been updated. While pressing down on the RS you can aim the direction of the win with the LS, opening up different animations defending on the direction. If you don’t use the LS it will do the default forehand win. However aiming towards the LD for a lefty with the LS will send it to him with a backhand win (reverse for righty).

Pressing down is not your only option, you can also press up on the RS to shoot the puck down the ice. Anticipating the puck drop will help in successfully executing this type of draw win. However, understand that the success rate of this win is low.

You can also hold the LB button while pressing up to “dangle win” the puck through the opponents legs. This win was so successful and somewhat exploitative that EA dialed back its success rate. Out of the box NHL 11, day 1 I like many others, discovered how effective doing this win and quickly passing cross crease for a tap in can be against both AI and human goalies. Currently, the success rate is extremely low, and mostly when it is won it is usually because you are facing an opponent with very poor timing.

By pressing the LS in any direction it initiates the “tie up”, holding the opposing center in the circle and giving your teammates an opening to come in and grab the puck. You can use the RS as a modifier to this win, altering the tie up animation, and holding it longer. The success rate is determined by your player attributes (strength + faceoff), timing, and opponent’s choice of faceoff type.

TIMING

Lets start off by saying that all faceoff wins require a precise timing. I recommend watching the refs movement to determine the timing needed for success. The ref typically looks at both centerman, pauses a moment, his hand moves, and then the puck is dropped. I start my faceoff motion just after his hand moves, and adjust to earlier, later, or maintain depending on my success rate. Even in a severely laggy game a center can adjust their timing and still win draws.

STRATEGY

The most interesting aspect of the faceoff system in nhl is that it is not completely determined by what you are doing, the element of what your opponent is doing is also at play. Every faceoff type has a counter, somewhat like rock, paper, scissors. The most important factor when starting out is recognizing this, and making adjustments. If you are getting beat several draws in a row to the same type of faceoff you should try alternating your faceoff type, and timing. No faceoff is unbeatable. I have definitely shut some people out on faceoffs, but it was only due to their inability to adjust.

If your opponent is doing the same thing every draw and you are winning there may not be a need to make changes, but you are probably winning it to the same area, and will become predictable. Your opponent can jump on that predictability and take advantage. Just like every other aspect of NHL, when you keep your opponent guessing you increase your chance for success.

FACEOFF GRIPS

If you have a clear understanding of the basic controls and have found some success with them then it’s time to take it to the next level. This next section will go into detail about the modern faceoff system and using the different grip types to your advantage. Starting from either the forehand or the backhand grip opens up many more faceoff animation that will help you get those big draw wins in clutch situations.

Backhand

Every game I play the first type of grip i always use is the backhand grip. Lefties hold the RS at 3’o’clock, (9’o’clock for righties) and use the same timing to press down as discussed in the previous section. However, when using a grip don’t just press down from the 3’o clock position, move in a clockwise (counter clockwise for a righty) direction to 6’o’clock. It’s similar to doing a spin move, except you stop in the middle. Or for a classic gaming comparison much like doing a “huroken” in classic street fighter games. You want a smooth, quick motion for maximum effectiveness. This is the bread and butter win of any faceoff man, and is probably the most effective, hardest to counter when done precisely. The only real vulnerability to it is that it is very susceptible to the tie up.

Forehand

The forehand grip is another stock win that you will want in your arsenal of faceoffs. It’s essentially the same as the backhand win, except (for a lefty) you would hold the RS to 9’o’clock as the leading up to the faceoff. And use the same “huroken” motion except moving counter-clockwise to 6 o’clock (clockwise for a righty). The forehand win is highly effective draw when done at the right time, but it can be countered with stick lift wins fairly easily.

Tie Up

When you have either the backhand or forehand grip held pre-faceoff you can still initiate a tie-up win. Hold either grip before the puck drops and as it falls press up on LS. Use the forehand grip-tie up when your opponent is trying forehand or no grip, and the backhand grip tie up when your opponent is gripping backhand. My success rate is pretty high when I follow these guidelines. Doing the tie-up from the forehand grip is more effective, or versatile. It works against the forehand, backhand, and no grip opponents.

Stick Lift

My favourite addition to the modern faceoff system is the ability to do stick lift wins. From the backhand grip (3 o’clock for a lefty) as the puck is dropping roll your stick in a counterclockwise motionI to 12 o’clock (reverse for a righty) and you will lift your opponents stick quickly and win the draw back. Approximately 25% of my faceoff wins in NHL 11 came from the fact that anytime someone went with a forehand grip, i would use the backhand grip stick lift win. This draw was almost 100% effective for that game, but got dialed back for NHL 12. It is still very successful, but not a given.

The same motion can be used from the forehand grip, but of course in reverse. Holding the forehand grip, 9 o’clock for a right move in a clockwise direction to 12 o’clock. The forehand stick lift win has an attached animation that is a bit slow, you turn around so your skaters back is facing the opposing center, and then do a win to your d-man. I consider this one pretty ineffective, but can be helpful if your opponent is doing a lot of backhand wins, and you have no other counter. If you are successful with it though, the puck moves so slowly that an opposing team’s winger could cut in and claim the puck before your d-man. Be selective when using it.

AIMING

The way you aim your faceoff wins can create different faceoff wins. For instance by doing a forehand grip, and doing the sticklift win, while aiming the LS to 5 o’clock (with a lefty) while also holding the LT will be a kickpuck win. This is a very successful faceoff win that is little seen in versus and OTP. Get out there and see if you can discover your very own faceoff wins.

Strategy and FaceOff Types

One of my favourite faceoffs to use on the blue line is the agressive setup. I then try and shoot the puck off the draw to the far side of the ice. Doing this can provide the winger a break and create a scoring chance very quickly.

The important thing in OTP and club as a center is to communicate with your teammates so they know where the win is going. Having the split-second advantage makes all the difference in clean breakouts, and offensive plays. Good luck in the circle!

 
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HOW TO GUIDE: DEFENSE

How to Guide: Defense

Defensive Guide

The First Lesson

Here’s the first lesson of playing defense: YOU’RE NOT A FORWARD. STOP ACTING LIKE ONE.



Defense in the Defensive Zone

For specific situations, I’ll write as though you’re playing LD. (Just flip it for RD)

The scenario here is that there’s an opposition forward skating down the wing on your side with the puck.

Defense is a position that is extremely situational. Let’s start with the backcheck. As soon as the other team gains possession of the puck or even looks like they’re going to get the puck, start backing out of the offensive zone. The last thing you want to do is get caught on your heels and give up an odd-man rush or, worse yet, a breakaway.

A lot of people have the misconception that playing defense is all about hitting. Granted, hitting is an important part of it but position is always most important. Any sort of physical stop that you’re going to make will most likely occur at your own blue line. However, you really have to take into account where the opposition’s players are as well as your own players. If you see an opp. forward skating with the puckcarrier, your best bet there would be to hold off of that body check. Unless your other Dman is right there to pick up the puck or the player in the case of a missed hit, don’t even THINK about making that hit. Your best bet in that situation is to stay in front of him and go for the poke check or stick lift.

Now that the opposing skater has entered the zone. Imagine a cone in front of the net that extends from the crease almost out to the midway between the faceoff dot and the near side of the faceoff circle on each side. That’s your ground. It’s your job to keep the opposing team from setting up in that zone. Now, if the opposing skater is coming in on a rush, it’s your job to keep him from getting an inside scoring chance. Keep him about a stick to a stick and a half length from you and keep his inside shoulder in line with your outside shoulder. This will ensure that you are in good position to make a play should he try anything. If you’re playing by yourself on D (other D is cpu) and there are two skaters rushing the net, your best bet is once the player without the puck has crossed the hashmarks in the slot, skate across the crease and take him out of the play with a stick lift or a good clean body check. Leave the goalie to save the easy short-side chance. A low-percentage short-side chance is infinitely preferable to a high-percentage cross-crease one timer.

If the player is coming down the opposite side and you’re left covering the open area, skate with the puckless player. The same principle applies of keeping him outside of that cone. As soon as he enters the porch, knock him out of the play. Always be looking for him to receive a pass and prevent that pass from connecting.

Now, if the opposing team has the puck and they’re cycling it, your job is to post up a bit in front of the goalie, to the side of which D you’re playing. If you’re LD, set up in front of, slightly to the left of the left post. The heel of your inside skate should line up with the post.

If anybody comes into the porch (the space in front of the crease) and the other team has the puck, they’re fair game to get rocked. Tie those players up, hit them, just in some way, get them out of that area. This is called “clearing the porch.” This is the most effective way to keep the opposition from scoring easy one-timers.

If the puck goes behind the net on your side, assess the situation. If you’re going to get hit as soon as you get to the puck, let it go. Odds are, your teammates won’t know to pick up your position if you go down behind the net, making for easy wrap-arounds and backdoor passes.



Starting the Breakout

Now let’s say you’ve successfully gotten the puck from the opposition and you’re now in your defensive zone with possession of the puck. Get rid of that puck! If you’re on the penalty kill, chip it around the boards, saucer it up into the air. Your priority on the PK is to keep that puck out of your zone. If it’s even strength, you’re now on the breakout. The main idea here is to keep the puck away from the opposition while still advancing the puck out of your zone. This may seem like an “of course” idea, but I’m sure you’ve seen it go wrong in practice. Make the safe passes. If nobody else is open but the other D man, cross it to him. If the only open player is behind you, drop it back to him. Don’t be a hero. Playing defense is all about risk management. Get that puck to your forwards and let them work their magic. A nice trick I like to use is when I get the puck, if I have a winger on the boards, I’ll skate behind the net and slap a puck around the boards. That’s a quick way to not only get the puck out of the zone, but also get a nice rush started.



In the Neutral Zone

Now that you’re in the neutral zone, your job is to make sure that if the puck is turned over, you don’t give up an odd-man chance or breakaway. Head-man the puck to your forwards and let them take it in. If you happen to get the puck in the neutral zone and there is nobody else open, just dump the puck into the zone. Even if your forecheck sucks, dumping the puck affords you enough time to get back and properly set up your backcheck.
 
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HOW TO GUIDE: SKATING/DEKING

How to Guide: Skating/Deking

How to do All Dekes

NHL 13 How to Do All Dekes (Tutorial)

[ame="http://www.youtube.com/watch?v=23Fc-vMz0CY&feature=player_embedded"]http://www.youtube.com/watch?v=23Fc-vMz0CY&feature=player_embedded[/ame]

How to do All One-Handed Dekes

[ame="http://www.youtube.com/watch?v=9k9lF0V7BFU&feature=player_embedded"]http://www.youtube.com/watch?v=9k9lF0V7BFU&feature=player_embedded[/ame]

NHL 13: “Secret Deke” Tutorial!

[ame="http://www.youtube.com/watch?v=ifO_08NsBNo&feature=player_embedded"]http://www.youtube.com/watch?v=ifO_08NsBNo&feature=player_embedded[/ame]
 

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HOW TO GUIDE: SHOOTING

How to Guide: Shooting

NHL 13 Shooting Guide

NHL 13: How to Snipe Tutorial

[ame="http://www.youtube.com/watch?v=TJ6HiZQ1ngM&feature=player_embedded"]http://www.youtube.com/watch?v=TJ6HiZQ1ngM&feature=player_embedded[/ame]

Basic Shooting Tips

[ame="http://www.youtube.com/watch?v=wHK5cdKdSAw&feature=player_embedded"]http://www.youtube.com/watch?v=wHK5cdKdSAw&feature=player_embedded[/ame]

Advanced Shooting Tips

[ame="http://www.youtube.com/watch?v=jcpfYni6l_w&feature=player_embedded"]http://www.youtube.com/watch?v=jcpfYni6l_w&feature=player_embedded[/ame]

NHL 13 Tips and Tricks Episode #3: How to Score

[ame="http://www.youtube.com/watch?v=gmB5wnNcUn4&feature=player_embedded"]http://www.youtube.com/watch?v=gmB5wnNcUn4&feature=player_embedded[/ame]

NHL 13 Scoring Strategies

[ame="http://www.youtube.com/watch?v=jU_mp8nMA2Y&feature=player_embedded"]http://www.youtube.com/watch?v=jU_mp8nMA2Y&feature=player_embedded[/ame]
 

XGC Phantom

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HOW TO GUIDE: GOALIE

How to Guide: Goalie

Complete Goalie Guide

Introduction to the Position:

Playing goalie is little more than stopping the puck, but to do so, you have to know about the position.

A goalie wears skates just like the rest of the team, but that’s where the similarities end. Leg pads, arm pads, off hand glove, primary hand blocker, chest/torso pads, neck guard and a full helmet with face shield. Your goalie, much like a baseball player, will have his glove on his ‘bad’ hand – so if you are right handed, the goalie will have his glove on the left side and the stick on the right. This is important to know when you are creating and modifying your player.

Introduction to the Controls:

LS = Left Stick
RS = Right Stick
UR = Up and Right
UL = Up and Left
DR = Down and right
DL = Down and Left
LT = Left Trigger
RT = Right Trigger


LS - Moves the player from side to side, forward and back. You will use this a lot.

RS - Used to make manual saves. To be a great goalie in Be a Pro (BAP) or EASHL you will likely hardly ever need to touch this stick , but the controls are as follows (examples given for left handed goalie, glove on right hand):

RS UR – high glove

RS DR – low glove

RS UL – high blocker

RS DL - low blocker

RS Up - poke check (good for one on one encounters with a close puck carrier.)

RS Down - five hole (between legs) save

Click RS - shove

A Button - Free Skate

Y Button - Cover

LT - Positions the goalie into the butterfly stance. This leaves the upper end of the net vulnerable.

RT - Hug post (without puck), Pass (with puck)

Their Are a lot of advanced controls, but I cant do them on the laptop, so I will transfer them when I can

Playing the Position:

1. The left stick is your best friend. You use this to get into position to cover the angles while the other team possesses the puck. If you are in good position, you will only need to use LS to make most of your saves.

2. The right stick is your arch nemesis. If you’re in position, the goalie will make the save, but will be overridden by your RS input if there is any. Sure, it feels awesome to make that glove save by yourself, but at what cost? (The answer is a lot of goals.) Don’t use this button if you have slow reaction time.

3. Left trigger is to be used sparingly – mostly in very close quarters or they’ll roof the puck on you every time. (More in offline BaP, but online as well.) Only go into butterfly if the puck is within a few feet of your player – this cuts off the angle to the top of the net, but leaves you vulnerable to a ‘chip’ in, where the player lifts the puck over you.

4. Be 100% sure you’re more than 60% towards the post you want to hug before hitting RT – anywhere near the middle and you’re flipping a coin as to which post you’re trying to hug.

5. Cover the puck (Y button) when you can, but don’t go for the ‘dive’ if it’s more than a few feet from you. Pass if the other team isn’t above the hash marks (see next section for where the hash marks are.)

6. Play the angles – if they’re at the top of the slot, move out to cut off the angles they have, but be aware of the other players. Cutting off the angle of the shooter is pointless if you’re leaving an empty net for the crasher.

7. Stay in the net if you’re not experienced with; when to go get the puck, when to know when to turn back, how to pass.

8. You’re not going to get a shutout every game – don’t beat yourself up.

9. Desperation saves are to be used in desperate times (3 on 0) – not in scrums in front of the net.

10. Keep your eyes on the puck, not the player. If the players have any deke ability, they will burn you every time if you watch the player and not the puck. If you’re in proper position, the skater will always have to make the first move, giving you the advantage.

Being Realistic as Goalie:

I’m sorry, but you are likely not the Patrick Roy of video game hockey. You’re going to let in goals. It’s important to keep this in mind, especially when you first start playing. If you practice more and more, and keep your angles in mind, and always keep a small portion of your brain focused on positioning, you’ll get better.

Proper Sportsmanship While Playing Online: For Goalie Play Only!!! This is a matter of courtesy

If you own a microphone – use it. Communication is key, especially in a team game, and most importantly, if you’re playing goalie. Some people know exactly how to play, so when you tell your defensemen “if there’s a 2 on 1, please cover the pass” some will know what you’re talking about, and others may have questions – having a mic makes it easier to explain exactly what you want/need. The reverse is true as well – if a teammate has a pointer like “hey, the Center likes to shoot high glove side from the slot” you want to be sure you get that so you can be prepared.

Know when to throw in the towel. If you’ve given up 5 goals on 7 shots and it’s half way through the first period of a drop-in game, it’s time to back out and start over – it’s more a common courtesy for the players on your team. Explain to them that you tried, but just didn’t have it and wish them good luck on their way out. Once you back out – forget that game even happened, because if you don’t you’re going to run into a situation where you start over analyzing the plays, and you’ll end up a step behind the play and the score is going to reflect that.
 
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***PLAYER ATTRIBUTES EXPLAINED***

***Player Attributes Explained***

Player Attributes Explained

OFFENSE

Deking: The higher the deking attribute is, the more effective loose puck dekes become and the more accurate players will be able to shoot following a deke move.

Hand-eye: This attribute affects a player’s deflections, batted pucks, one-timers, and their ability to pick up hard passes.

Off. Awareness: Players in possession of high offensive awareness have good vision, which improves their playmaking ability and a knack for finding the back of the net.

Passing: The higher the passing attribute the more accurate passes become. The passing attribute also affects the ability to make blind passes and increases the chance they will get passes through traffic as well as making those passes easier to control from the receiving player.

Puck Control: This attribute affects a player’s ability to maintain control of the puck through hits and stick checks (i.e. poke checks and stick lifts). Puck control also determines whether or not one can do an on-knees deke on the breakaway.

Shooting Accuracy: Wrist Shot accuracy and slap Shot accuracy control how accurate these shots are.

Shooting Power: Wrist shot power and slap shot power control how hard a player may shoot the puck.



DEFENSE

Aggressiveness: This attribute gives a bonus to hitting intensity. A big hit intimidates opponents and in high-pressure situations, an intimidated opponent will have reduced shot quality, pass accuracy and reduced aggression.

Body Checking: This attribute gives the ability to deliver bigger body checks. Checking also affects the intensity of the hits delivered.

Def. Awareness: This attribute affects how much a player pays attention to protecting the defensive end of the ice. This includes better ability to take away passing lanes, lower susceptibility to being deked and greater effort on the back check.

Discipline: The discipline attribute affects the likelihood of taking penalties. For example, if a player has higher discipline, they will be less likely to get an elbow up on a guy during a hit.

Faceoffs: The winner of a faceoff is determined by a number of factors including this attribute which influences the likelihood of winning the faceoff.

Fighting Skill: Along with Strength this attribute will affect punching power.

Shot Blocking: Shot blocking affects the speed in which a player gets up from a shotblock, and the type of block – a diving block(on their stomach) or a standing block (straight up legs together). Players with a high shot block attribute will be more likely to do the diving shot block.

Stick Checking: This attribute affects both poke checks and stick lifts in their ability to take the puck successfully and to avoid taking penalties while doing so.



ATHLETICISM

Acceleration: This attribute affects how quickly a player reaches top speed. If one has lots of acceleration, the player will get to their top speed faster than someone who has less acceleration but lots of top speed.

Agility: This attribute affects the ability to turn. The more agility, the sharper one can turn with speed. This also helps when cutting across the ice while back skating on defense.

Balance: This affects a player’s resistance from being knocked over on a hit as well as their puck control. The more balance one has, the better they stay on their feet.

Durability: This attribute decreases the chance of injury. In EASHL specifically, you can play through all injuries but they will result in a temporary attribute reduction to your player never lasting beyond the end of that game.

Endurance: This attribute will determine the rate at which the player recovers energy when not skating with high effort. Fatigue will play a greater factor if a player has low endurance. Fatigue affects both skating ability and shooting.

Speed: This attribute affects a player’s top speed. Note that a player cannot sustain a top end speed without high endurance.

Strength: This attribute is a modifier that affects shot power, fighting, checking, resisting hits, and boardplay. Strength will give extra power in shots, punches and hitting. Strength will also help with resisting hits. Strength affects the ability to pin players to the boards while initiating boardplay, and the ability to slip free when one is being pinned in boardplay.
 

SYN Ichigo

XG CONTRIBUTER
Mar 7, 2012
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Arkansas
JUST SAYING HI

Just saying hi

Just dropping by to say hello and hoping that everyone in Xiled Hockey League is doing great!
 

XGC Chewbacca

Forum Nub
Jan 24, 2012
2
0
0
Big Blue Nation
HOCKEY JERSEYS

Hockey Jerseys

If anyone is interseted in buying a jersey I can get them for $70 plus shipping($6 flat rate USPS). Just email me and Ill let you know if I can get the player you want and which colors and styles I can get. Everything on them is stitched not screenprinted.
 
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