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<blockquote data-quote="XGC Radioactive" data-source="post: 547759" data-attributes="member: 46152"><p>okay, so here is where I give you some CnC. Please don't take it at all negative, it's just my opinions. I'm a fellow GIMP user.</p><p></p><p></p><p>First off, the renders have a very hard line on them, which makes it look like it doesn't really belong. The best way to take of that is to duplicate the render, and go to flters, blur, gaussian blur, and set it to like 15 or so. It'll fade out the render and make it look better. You can also smudge/blur the edges. You can do any or all of them, depending on the render. </p><p></p><p>On the ghosts sig, try to stick with one focal point, it makes the sig look cluttered. </p><p></p><p>I'd like you to read up on something called "Rules of Third". It's a photographic rule about placement of key parts, that aids in flowing of images.</p></blockquote><p></p>
[QUOTE="XGC Radioactive, post: 547759, member: 46152"] okay, so here is where I give you some CnC. Please don't take it at all negative, it's just my opinions. I'm a fellow GIMP user. First off, the renders have a very hard line on them, which makes it look like it doesn't really belong. The best way to take of that is to duplicate the render, and go to flters, blur, gaussian blur, and set it to like 15 or so. It'll fade out the render and make it look better. You can also smudge/blur the edges. You can do any or all of them, depending on the render. On the ghosts sig, try to stick with one focal point, it makes the sig look cluttered. I'd like you to read up on something called "Rules of Third". It's a photographic rule about placement of key parts, that aids in flowing of images. [/QUOTE]
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