Welcome to Xiled Gaming
Wanting to join the rest of our members? Feel free to sign up today.
Sign Up Now

BANNER REQUESTS ARCHIVE 12/02/11 - 08/04/13

Status
Not open for further replies.

XGC Radioactive

XG CONTRIBUTER
Mar 24, 2011
3,751
26
48
Texas
Shadowing is fine, just incorporate the render into the Sig. It looks like you made a background, then pasted the image on top. If you get a handle on blending, you'd be doing great.

Blending can be as simple as smudging the edges. It's to make it look like its part of the background and any action.
 

XGC YAM

XG CONTRIBUTER
Nov 1, 2011
280
0
0
Lakewood, NJ
that what i did with her, i smudged the entire outline....


here is another test image, i hope you dont mind i looked through a few
cooleffects.png
 

Jupiter

XG CONTRIBUTER
Jul 18, 2010
6,590
36
0
34
Tucson, Arizona
xgckoneko.deviantart.com
No problem thats what theyre there for ^.^
the blending on the edges is much better
i would sharpen around her face though.
& the main issue here is you used such a large sig size, & the render is small compared to it which leaves tons of empty space to the left and right.
the text size is much better but in corners can be distracting. try placing your text near the render but never on your render if you can help it.
 

XGC ABSENT

XG CONTRIBUTER
Jan 20, 2012
756
2
0
New Jersey
You're getting there! Huge improvement! Id prob try and scale her down, widen the Sig the way you had it, and add some different textures and such with clipping mask on both sides of her.
 

XGC YAM

XG CONTRIBUTER
Nov 1, 2011
280
0
0
Lakewood, NJ
Sakura kiss - I def get what your saying, it was my first b&w and i was hesitant about going to bright or too dark, but i do see what areas could be brighter and darker. thanks

radio- i would comment but im not sure which one your talking about, but thanks, lol
 
Status
Not open for further replies.