Michael Myers is a tense party game where the objective of the victim is to be the last one alive.
Suggested party size - 6 to 18.
How to play: The victims cannot fight Michael Myers at the beginning. However, once either of two conditions are met, they can fight back. 1) If the timer reaches one minute left, or 2) There's only one victim left alive. The last victim alive or the victim who kills Michael Myers gets to be Michael Myers for the next round. Once the round starts, everyone starts moving. Michael Myers is quicker, climbs faster and runs longer than the victims. Also, Michael Myers has two sensor grenade to quickly find victims. The only defense the victims have is to drop a concussion or flashbang and run.
How to Setup: The map is chosen by roulette with Michael Myers telling the host when to stop. Michael Myers is allowed one veto per round and the map can't be the same one that was just played.
Game Mode - Core Search & Destroy
Changes from Standard - Time limit: 20 seconds per victim (30 seconds for large maps) + 1 minute; 1 Life; No Score Streaks or Custom Classes
Team 1 - Michael Myers
Perk 1 - Lighweight
Perk 2 - Fast Hands, Scavenger
Perk 3 - Dexterity, Extreme Conditioning
Tactical - Sensor Grenade x2
Team 2 - Victims
Perk 2 - Fast Hands
Perk 3 - Tactical Mask, Awareness
Tactical - Concussion
2nd Tactical - Flashbang
Suggested party size - 6 to 18.
How to play: The victims cannot fight Michael Myers at the beginning. However, once either of two conditions are met, they can fight back. 1) If the timer reaches one minute left, or 2) There's only one victim left alive. The last victim alive or the victim who kills Michael Myers gets to be Michael Myers for the next round. Once the round starts, everyone starts moving. Michael Myers is quicker, climbs faster and runs longer than the victims. Also, Michael Myers has two sensor grenade to quickly find victims. The only defense the victims have is to drop a concussion or flashbang and run.
How to Setup: The map is chosen by roulette with Michael Myers telling the host when to stop. Michael Myers is allowed one veto per round and the map can't be the same one that was just played.
Game Mode - Core Search & Destroy
Changes from Standard - Time limit: 20 seconds per victim (30 seconds for large maps) + 1 minute; 1 Life; No Score Streaks or Custom Classes
Team 1 - Michael Myers
Perk 1 - Lighweight
Perk 2 - Fast Hands, Scavenger
Perk 3 - Dexterity, Extreme Conditioning
Tactical - Sensor Grenade x2
Team 2 - Victims
Perk 2 - Fast Hands
Perk 3 - Tactical Mask, Awareness
Tactical - Concussion
2nd Tactical - Flashbang
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