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XILED GAMING COMMUNITY
XILED GAMING LEADERS
ASK THE GENERALS
HOST LOBBIES VS. MATCHMAKING
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<blockquote data-quote="Xx Mr Bill xX" data-source="post: 24882" data-attributes="member: 483"><p>Personally, I think that dedicated servers are the best possible way to to do online gaming. There are some disadvantages, but the gameplay experience improves by a lot.</p><p></p><p>The problem with this is that they are expensive to maintain and require frequent maintenance and upgrades in order to keep up with demands. Servers are generally used when there are large amounts of players, it would be inefficient to run that many servers, impractical as well. Another thing is, when one server goes down, usually the problem causes many other servers to go down as well (World of Warcraft type situation).</p><p></p><p>This eliminates any host advantage however. Also, the only reason there would be lag is because you are running something lower then a 56 K connection. It would be easy to get games because you could choose where you want to go (BF:2) or, you could enter matchmaking and get put onto a random server that hosts a certain gametype. Basically, you would go into team slayer and there would never be any cheaters, lag, host advantage, or many other problems.</p><p></p><p>Basically, it would cost a lot more, and problems would effect the system as a whole. Also, there could be certain times were you couldn't get on and play because they are "tuning up" the servers. But overall gameplay experience would improve by a lot.</p><p></p><p>Well, that was longwinded. But if I had to choose between the two you gave, matchmaking by far.</p></blockquote><p></p>
[QUOTE="Xx Mr Bill xX, post: 24882, member: 483"] Personally, I think that dedicated servers are the best possible way to to do online gaming. There are some disadvantages, but the gameplay experience improves by a lot. The problem with this is that they are expensive to maintain and require frequent maintenance and upgrades in order to keep up with demands. Servers are generally used when there are large amounts of players, it would be inefficient to run that many servers, impractical as well. Another thing is, when one server goes down, usually the problem causes many other servers to go down as well (World of Warcraft type situation). This eliminates any host advantage however. Also, the only reason there would be lag is because you are running something lower then a 56 K connection. It would be easy to get games because you could choose where you want to go (BF:2) or, you could enter matchmaking and get put onto a random server that hosts a certain gametype. Basically, you would go into team slayer and there would never be any cheaters, lag, host advantage, or many other problems. Basically, it would cost a lot more, and problems would effect the system as a whole. Also, there could be certain times were you couldn't get on and play because they are "tuning up" the servers. But overall gameplay experience would improve by a lot. Well, that was longwinded. But if I had to choose between the two you gave, matchmaking by far. [/QUOTE]
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XILED GAMING COMMUNITY
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ASK THE GENERALS
HOST LOBBIES VS. MATCHMAKING
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