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XGC AXECIDENT APPLICATION

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XGC Axecident

XG CONTRIBUTER
Sep 14, 2009
1,525
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Xiled Gaming Forums
1) Gamer Tag/User Name:
XGC Axecident
2) Any writing experience that you may have (it’s okay if you have none)?
Formerly under different usernames -
(XGC BPley, XDC BPley, XGC Marauder, XGC Undead B) - Was on multiple version of the xiled news team. Conducted many reviews and many interviews of community members and outstanding Clans.

3) What type of news are you interested in sharing or reporting?
Community News, Spotlights, Interviews, Game Reviews, Accessory Reviews.
4) Based on your interests for the News Team, please submit a sample of an article.



Sample article is going to be a bit basic and brief TBH, as I am at work but i feel i should throw something down here until i can get online on xbox and do a proper interview to post in here.



I did a brief review / posting of PUBG Xbox One future update from the PTS, and this is it, please enjoy:



PUBG Xbox One PTS Updates, the Future of PUBG coming soon.




With the Miramar Update coming to the PUBG Main Game for May 24th 2018, we should be soon looking at the next updates that have hit, or will be hitting the PUBG Public Test Server coming with this update. Below are the updates that are live for the PTS on May 18th 2018.

All of this is copied direct from the source:
https://forums.playbattlegrounds.com/topic/239041-xbox-test-server-patch-notes-5182018-edition/



PATCH CHANGES:





Optimization / Stabilization


We have modified world loading processes, allowing buildings and their interiors to load simultaneously and reducing the overall rendering time.
Miramar requires additional work to bring it to the same level of optimisation as Erangel.
Optimized shadow in certain situations to reduce crashes.



Settings


Option of turning off Aim Acceleration has been separated, and the slider that sets the acceleration degree has been changed from 0~10 to 1~10.
Settings tab order has been changed.
Name and description of “Control Setting” has been modified.
Slider range of the “Vertical Sensitivity Multiplier” has been adjusted to 50%–150%.



World


Vehicle and weapon spawns have been increased on Miramar.



Bugfixes


Fixed bug where vertical movement speed wasn't representative of settings chosen.
Fixed an issue where inverted control settings were being applied to the emote UI.
Fixed a problem that sometimes messed up movement while aiming down sights in third person perspective (it was happening when aim acceleration was turned off).
You can now freelook while automatically swimming forward in water
Fixed an issue preventing some teammates’ map markers from showing on the compass
Sights should no longer become blocked while in ADS position after attaching high-magnification scopes
Fixed a problem preventing weapon display UI colorblind mode from being applied properly
Fixed the description of the “Auto Swim” button in the gamepad guide
Fixed some problems preventing interacting pop-ups from functioning properly in certain situations
The in-game UI was sometimes failing to update when reloading a firearm to indicate freed up inventory space
The interaction key sometimes failed to show when certain actions were performed in front of a door
Emotes can no longer be used while preparing to throw grenades
Fixed the problem causing over-the-shoulder views to sometimes lock up when opening the emotes UI
Fixed the problem wherein turning off BGM in the lobby setting window didn’t work
Fixed the problem preventing players from changing seats in vehicles
The emotes UI no longer improperly displays on the victory screen
Improved situations where other player’s motorcycle will look as if it was going under the terrain while driving.
 
Last edited by a moderator:
G

Guest

1) Gamer Tag/User Name:
XGC Axecident
2) Any writing experience that you may have (it’s okay if you have none)?
Formerly under different usernames -
(XGC BPley, XDC BPley, XGC Marauder, XGC Undead B) - Was on multiple version of the xiled news team. Conducted many reviews and many interviews of community members and outstanding Clans.

3) What type of news are you interested in sharing or reporting?
Community News, Spotlights, Interviews, Game Reviews, Accessory Reviews.
4) Based on your interests for the News Team, please submit a sample of an article.



Sample article is going to be a bit basic and brief TBH, as I am at work but i feel i should throw something down here until i can get online on xbox and do a proper interview to post in here.



I did a brief review / posting of PUBG Xbox One future update from the PTS, and this is it, please enjoy:



PUBG Xbox One PTS Updates, the Future of PUBG coming soon.




With the Miramar Update coming to the PUBG Main Game for May 24th 2018, we should be soon looking at the next updates that have hit, or will be hitting the PUBG Public Test Server coming with this update. Below are the updates that are live for the PTS on May 18th 2018.

All of this is copied direct from the source:
https://forums.playbattlegrounds.com/topic/239041-xbox-test-server-patch-notes-5182018-edition/



PATCH CHANGES:





Optimization / Stabilization


We have modified world loading processes, allowing buildings and their interiors to load simultaneously and reducing the overall rendering time.
Miramar requires additional work to bring it to the same level of optimisation as Erangel.
Optimized shadow in certain situations to reduce crashes.



Settings


Option of turning off Aim Acceleration has been separated, and the slider that sets the acceleration degree has been changed from 0~10 to 1~10.
Settings tab order has been changed.
Name and description of “Control Setting” has been modified.
Slider range of the “Vertical Sensitivity Multiplier” has been adjusted to 50%–150%.



World


Vehicle and weapon spawns have been increased on Miramar.



Bugfixes


Fixed bug where vertical movement speed wasn't representative of settings chosen.
Fixed an issue where inverted control settings were being applied to the emote UI.
Fixed a problem that sometimes messed up movement while aiming down sights in third person perspective (it was happening when aim acceleration was turned off).
You can now freelook while automatically swimming forward in water
Fixed an issue preventing some teammates’ map markers from showing on the compass
Sights should no longer become blocked while in ADS position after attaching high-magnification scopes
Fixed a problem preventing weapon display UI colorblind mode from being applied properly
Fixed the description of the “Auto Swim” button in the gamepad guide
Fixed some problems preventing interacting pop-ups from functioning properly in certain situations
The in-game UI was sometimes failing to update when reloading a firearm to indicate freed up inventory space
The interaction key sometimes failed to show when certain actions were performed in front of a door
Emotes can no longer be used while preparing to throw grenades
Fixed the problem causing over-the-shoulder views to sometimes lock up when opening the emotes UI
Fixed the problem wherein turning off BGM in the lobby setting window didn’t work
Fixed the problem preventing players from changing seats in vehicles
The emotes UI no longer improperly displays on the victory screen
Improved situations where other player’s motorcycle will look as if it was going under the terrain while driving.

Are you still interested in joining the News Team? Let me know within the next seven (7) days. Thanks!
 
G

Guest

Second sample article task has been sent to the applicant. Applicant has been given two (2) weeks to submit second article.
 

XGC Axecident

XG CONTRIBUTER
Sep 14, 2009
1,525
23
0
38
Xiled Gaming Forums
theHunter: Call of the Wild




First Impression Review


We open to a beautiful forest scene. Take a few steps around to get familiar with movement. Wow this is beautiful I tell myself.
The first task, is to find and hunt an animal, which seems fitting for a hunting game. So I move around a little bit, and try to get a handle on the controls. Okay, seems pretty straight forward, lets see what we can find. Moving around in this open world seems very fluid, and comfortable, and then I come across my first task. Directly in front of me, down a small hill there is a deer, this is what we came for. Take my time, get in position, slowly, creeping forward to get a good line of sight.


*Snap*.....


Stepped on a twig... the deer perks up, and bounds away.


Damn.


Apparently this game has a ton of mechanics that I would never have thought to be in a video game. Okay, lets try to get this mission out of the way, I am sure that I can find another animal to shoot somewhere around here. As I walk forward, I come across the tracks from the deer that I spooked a few moments ago. Okay, well maybe I can have another chance to get that same deer. I begin tracking this animal, it takes me for a trek through the woods, probably close to 1 km before I can find her. There she is, in the middle of a small clearing standing still not too far out of range, but not close enough to get a kill shot for certain, so again I will have to creep closer. Ever so cautiously, making sure i do not step on any twigs, or collide with tree branches as I slowly move ever closer to the target. Up comes the rifle, up comes the scope. Clear shot.


*BOOM* the rifle goes off.


She twitches a bit, and bounces off into the tree line again. How could that be? I am certain that the bullet hit the target, perhaps there is more to this than I am reading. I move in to inspect where the deer was when I took my shot. Oh, what is this? Blood.... I inspect the blood patch and it informs me that the bleed rate is very low, but that informs me that I have indeed hit the target, so now its time to track her. I follow the deer tracks through the trees, into another small clearing, and then into the trees again, and after about 400 m, I find the trophy. My first kill. Upon inspecting the trophy it informs me that the bullet did in fact hit, but no contact with vital organs or the spine, which means that it was not an instant kill.


Using this information for my next target, after tracking a deer through the woods, and across a river, and into a field for approximately 20 minutes in real time, I had more experience. Also having played around with some buttons while tracking and messing around, I came to find out that one can actually zoom in the scope. Great! Now i wont have to push so close to the deer to be able take a shot. Safely from the tree line, hidden in cover, I wait. The deer saunters around casually, and I keep my patience in check. Finally the deer stops, and perks its head up.


*BOOM* the rifle goes off.


The deer drops immediately. Excellent. I walk over to inspect the trophy. The shot came in at a perfect angle and hit the spine killing the animal immediately.




Game Overview


After deciding on a whim to buy this game and play it without having any previous knowledge of it, other than word of mouth that it was the most realistic hunting experience a video game has ever offered, to which I do not have much experience, as I have not played any, I am quite satisfied with the first few hours of playing theHunter. I will say immediately that this game is not for everyone. This game requires something very specific to be able to enjoy it, and that is patience. On some hunts, it can take upwards of 30 minutes to even see an animal to shoot, and all it takes is one twig, one shrub, one tree to spook the animal and waste all the effort that was spent tracking it.


While the game does offer some basic information as to how to play, and what to do, I will say that it does not give much information. I had to play around with the controls for a while before I was able to understand how to switch between equipment, and as pointed out earlier here, I was not even aware that I could zoom in on the scope on my rifle until accidentally pushing a button while looking through the scope.


This game does have so much to offer anyone that wants to experience hunting in a video game, I have not even come across a list of all of the animals that can be hunted, but what I am aware of is many different types of Deer, Elk, Moose, Bears, Fox, Coyotes, Boars, Rabbits and Geese, and I imagine there are more that I have not discovered yet.


From my initial impressions I will certainly recommend this game to anyone that would be interested in a hunting video game. Also will perform a more in-depth complete review when I have played for more hours to get a final opinion on the game.
 
G

Guest

theHunter: Call of the Wild




First Impression Review


We open to a beautiful forest scene. Take a few steps around to get familiar with movement. Wow this is beautiful I tell myself.
The first task, is to find and hunt an animal, which seems fitting for a hunting game. So I move around a little bit, and try to get a handle on the controls. Okay, seems pretty straight forward, lets see what we can find. Moving around in this open world seems very fluid, and comfortable, and then I come across my first task. Directly in front of me, down a small hill there is a deer, this is what we came for. Take my time, get in position, slowly, creeping forward to get a good line of sight.


*Snap*.....


Stepped on a twig... the deer perks up, and bounds away.


Damn.


Apparently this game has a ton of mechanics that I would never have thought to be in a video game. Okay, lets try to get this mission out of the way, I am sure that I can find another animal to shoot somewhere around here. As I walk forward, I come across the tracks from the deer that I spooked a few moments ago. Okay, well maybe I can have another chance to get that same deer. I begin tracking this animal, it takes me for a trek through the woods, probably close to 1 km before I can find her. There she is, in the middle of a small clearing standing still not too far out of range, but not close enough to get a kill shot for certain, so again I will have to creep closer. Ever so cautiously, making sure i do not step on any twigs, or collide with tree branches as I slowly move ever closer to the target. Up comes the rifle, up comes the scope. Clear shot.


*BOOM* the rifle goes off.


She twitches a bit, and bounces off into the tree line again. How could that be? I am certain that the bullet hit the target, perhaps there is more to this than I am reading. I move in to inspect where the deer was when I took my shot. Oh, what is this? Blood.... I inspect the blood patch and it informs me that the bleed rate is very low, but that informs me that I have indeed hit the target, so now its time to track her. I follow the deer tracks through the trees, into another small clearing, and then into the trees again, and after about 400 m, I find the trophy. My first kill. Upon inspecting the trophy it informs me that the bullet did in fact hit, but no contact with vital organs or the spine, which means that it was not an instant kill.


Using this information for my next target, after tracking a deer through the woods, and across a river, and into a field for approximately 20 minutes in real time, I had more experience. Also having played around with some buttons while tracking and messing around, I came to find out that one can actually zoom in the scope. Great! Now i wont have to push so close to the deer to be able take a shot. Safely from the tree line, hidden in cover, I wait. The deer saunters around casually, and I keep my patience in check. Finally the deer stops, and perks its head up.


*BOOM* the rifle goes off.


The deer drops immediately. Excellent. I walk over to inspect the trophy. The shot came in at a perfect angle and hit the spine killing the animal immediately.




Game Overview


After deciding on a whim to buy this game and play it without having any previous knowledge of it, other than word of mouth that it was the most realistic hunting experience a video game has ever offered, to which I do not have much experience, as I have not played any, I am quite satisfied with the first few hours of playing theHunter. I will say immediately that this game is not for everyone. This game requires something very specific to be able to enjoy it, and that is patience. On some hunts, it can take upwards of 30 minutes to even see an animal to shoot, and all it takes is one twig, one shrub, one tree to spook the animal and waste all the effort that was spent tracking it.


While the game does offer some basic information as to how to play, and what to do, I will say that it does not give much information. I had to play around with the controls for a while before I was able to understand how to switch between equipment, and as pointed out earlier here, I was not even aware that I could zoom in on the scope on my rifle until accidentally pushing a button while looking through the scope.


This game does have so much to offer anyone that wants to experience hunting in a video game, I have not even come across a list of all of the animals that can be hunted, but what I am aware of is many different types of Deer, Elk, Moose, Bears, Fox, Coyotes, Boars, Rabbits and Geese, and I imagine there are more that I have not discovered yet.


From my initial impressions I will certainly recommend this game to anyone that would be interested in a hunting video game. Also will perform a more in-depth complete review when I have played for more hours to get a final opinion on the game.

This application is approved. Please ensure you add XGC Karma XC and SYN KayKat XD on Xbox and attend the News Team meeting on July 25, 2018 at 10:00 p.m. Eastern.
 
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