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XBOX LIVE CHAT PAD
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<blockquote data-quote="JimmyKuddo" data-source="post: 252041" data-attributes="member: 22380"><p>So being patient and ambushing an opponent on your terms is not an advantage?</p><p></p><p>You probably think that any second not being used to try to kill your opponent is a big disadvantage when in reality it`s just a simple luck roll and can go either way.</p><p></p><p>At a high level of play, they could potentially pin your area down in the uncommon but not rare instance you play semi-coordinated teams. Yet still you could break the pin with a few tactics when you return.</p><p></p><p>Also, not all maps offer you the best cover for hiding, true, but if you`re guarded, simply out of sight, out of mind, or both you`re likely to get back into the action before they find you idle.</p><p></p><p>I quit occasional, usually when lag spikes up or I`m alone with randoms without mics and someone or group sends me an invite to a matchmaking I`m in the mood for, whether it`s Team SWAT or Social Slayer. If there is people with me however I let them decide if we want to bail together, stay together, or the ever Rare "I`ve got these punks, send me an invite when you guys are through".</p><p></p><p>The game, while important, is less important than having fun with or without friends, thus if it lags bad enough, I`ll make sure everyone agrees to leave the game, and I`m usually the last one out.</p><p></p><p>Texting during a game is not an advantage all by itself. It`s what you do before and after you text that gives either advantage or disadvantage. Leaving your team a gun down can be an slight advantage or a slight disadvantage depending on what you tell your teammates to do, and the situation on the field. Certainly, running out right in the path of enemies who cut you down is a disadvantage, whereas waiting for the enemy, and bouncing a grenade where they are gonna be will give the advantage to you.</p></blockquote><p></p>
[QUOTE="JimmyKuddo, post: 252041, member: 22380"] So being patient and ambushing an opponent on your terms is not an advantage? You probably think that any second not being used to try to kill your opponent is a big disadvantage when in reality it`s just a simple luck roll and can go either way. At a high level of play, they could potentially pin your area down in the uncommon but not rare instance you play semi-coordinated teams. Yet still you could break the pin with a few tactics when you return. Also, not all maps offer you the best cover for hiding, true, but if you`re guarded, simply out of sight, out of mind, or both you`re likely to get back into the action before they find you idle. I quit occasional, usually when lag spikes up or I`m alone with randoms without mics and someone or group sends me an invite to a matchmaking I`m in the mood for, whether it`s Team SWAT or Social Slayer. If there is people with me however I let them decide if we want to bail together, stay together, or the ever Rare "I`ve got these punks, send me an invite when you guys are through". The game, while important, is less important than having fun with or without friends, thus if it lags bad enough, I`ll make sure everyone agrees to leave the game, and I`m usually the last one out. Texting during a game is not an advantage all by itself. It`s what you do before and after you text that gives either advantage or disadvantage. Leaving your team a gun down can be an slight advantage or a slight disadvantage depending on what you tell your teammates to do, and the situation on the field. Certainly, running out right in the path of enemies who cut you down is a disadvantage, whereas waiting for the enemy, and bouncing a grenade where they are gonna be will give the advantage to you. [/QUOTE]
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