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GENERAL
GAMING DISCUSSIONS
Destiny
CHECK OUT THE DETAILS OF THIS WEEKS DESTINY UPDATE FOR 2/25
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<blockquote data-quote="Il PH0ENIX lI" data-source="post: 615380" data-attributes="member: 60867"><p><span style="color: #daa520"><span style="font-size: 15px">Check out the details of this weeks Destiny Update for 2/25</span></span></p><p></p><p><strong><span style="color: #123456">Weapons</span></strong></p><p>For a detailed review of weapon changes, head over to <a href="https://www.bungie.net/7_Destiny-Weapon-Tuning/en/News/News?aid=12557" target="_blank">Destiny Weapon Tuning</a>.</p><p></p><p style="margin-left: 20px"><strong>General</strong></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Fixed an issue in which armor with perks that increase ammunition carrying capacity resulted in ammunition loss upon respawn </li> <li data-xf-list-type="ul">Decreased over-penetration value for weapons with armor piercing perks </li> <li data-xf-list-type="ul">Fixed an issue where items from the PS3/360 Destiny demo were using old power values. They have been adjusted to regular levels </li> <li data-xf-list-type="ul">Song of Ir Yut weapon tooltip now advertises the correct magazine size </li> <li data-xf-list-type="ul">Shoot to Loot: Two-second cooldown added to perk to prevent extra ammunition gains while ammunition bricks despawn </li> <li data-xf-list-type="ul"><em>Dark Breaker </em>perk will now correctly damage Hive Shriekers </li> <li data-xf-list-type="ul"><em>Snap Discharge</em> will now increase attack speed as per the description </li> <li data-xf-list-type="ul"><em>Thunderer</em> perk now has priority on the 4th Horseman tooltip </li> <li data-xf-list-type="ul"><em>Full Auto</em>: Fixed issues in which the weapon perk stopped working while the trigger was being held down </li> </ul> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Auto Rifles</strong></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Reduced base damage of Auto Rifles by 2.5% </li> <li data-xf-list-type="ul">Reduced effective range values </li> </ul> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Pulse Rifles</strong></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Increased base damage of Pulse Rifles by 9.7% </li> </ul> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Hand Cannons</strong></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Slightly reduced effective range </li> <li data-xf-list-type="ul">Slightly reduced initial accuracy </li> </ul> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Fusion Rifles</strong></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Widened blast pattern on a Fusion Rifle burst cone </li> <li data-xf-list-type="ul">Reduced starting ammunition in PVP </li> </ul> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Shotguns</strong></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Increased damage against all non-Guardian combatants by 2x (100% increase) </li> <li data-xf-list-type="ul">Reduced high-end range values </li> <li data-xf-list-type="ul">Damage falloff starts sooner </li> <li data-xf-list-type="ul">Reduced starting ammunition in PVP </li> </ul> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p><span style="color: #123456">Activities</span><p style="margin-left: 20px"><strong>Strikes</strong></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p></p><ul> <li data-xf-list-type="ul"><ul> <li data-xf-list-type="ul">Weekly Heroic Strike now is a matchmade activity </li> <li data-xf-list-type="ul">Strikes will be less likely to repeat in Matchmaking rotations for full Fireteams </li> </ul> </li> </ul><p></p><p><span style="color: #123456">PVP</span><p style="margin-left: 20px"><strong>General</strong></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p></p><ul> <li data-xf-list-type="ul"><ul> <li data-xf-list-type="ul">Players will now unlock all playlists (Control, Clash, Rumble, Skirmish) simultaneously when unlocking the Crucible. </li> <li data-xf-list-type="ul">Added a new notification when Crucible modes unlock </li> <li data-xf-list-type="ul">Crucible maps will be less likely to repeat in Matchmaking rotations for full Fireteams </li> <li data-xf-list-type="ul">Guardians no longer drop heavy ammunition when killed in PvP </li> <li data-xf-list-type="ul">Guardians now drop much less special ammunition when killed in PvP </li> <li data-xf-list-type="ul">Completed matches will now award gear with the proper power level </li> <li data-xf-list-type="ul">Fixed a bug where there was no audio playing for the bullet that kills them </li> </ul> </li> </ul> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Event: Iron Banner</strong></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p></p><ul> <li data-xf-list-type="ul"><ul> <li data-xf-list-type="ul">Iron Banner playlist now contains smaller maps in rotation </li> <li data-xf-list-type="ul">"Focused Aggression" Bounty can now be completed with headshots from Pulse Rifles, Scout Rifles, and Hand Cannons </li> </ul> </li> </ul><p></p><p><span style="color: #123456">Items</span></p><p></p><p></p><ul> <li data-xf-list-type="ul">Fixed an issue in which Xur did not carry exotic engrams in inventory on certain dates </li> <li data-xf-list-type="ul">Crota’s End completion emblem will now be sent to the Postmaster when player inventory is full </li> <li data-xf-list-type="ul">Ammunition consumables will now work if used when player inventory is full </li> <li data-xf-list-type="ul">Fixed issues that prevented qualifying players who had deleted their characters from claiming the Tumbler Sparrow from Tess Everis in Tower </li> </ul><p></p><p><span style="color: #123456">User Interface</span></p><p></p><ul> <li data-xf-list-type="ul">Character inventory screen now displays faction reputation and weekly mark counters </li> <li data-xf-list-type="ul">Players in public spaces will no longer see voice notifications when a player in a matchmade fireteam enter </li> <li data-xf-list-type="ul">Players will now see improved notifications when teammates join and depart Team and Fireteam chat channels </li> </ul><p></p><p>Check out more changes and the full details here: <a href="https://www.bungie.net/en/News/News?aid=12607" target="_blank">https://www.bungie.net/en/News/News?aid=12607</a></p></blockquote><p></p>
[QUOTE="Il PH0ENIX lI, post: 615380, member: 60867"] [COLOR=#daa520][SIZE=4]Check out the details of this weeks Destiny Update for 2/25[/SIZE][/COLOR] [B][COLOR=#123456]Weapons[/COLOR][/B] For a detailed review of weapon changes, head over to [URL="https://www.bungie.net/7_Destiny-Weapon-Tuning/en/News/News?aid=12557"]Destiny Weapon Tuning[/URL]. [INDENT][B]General[/B] [LIST] [*]Fixed an issue in which armor with perks that increase ammunition carrying capacity resulted in ammunition loss upon respawn [*]Decreased over-penetration value for weapons with armor piercing perks [*]Fixed an issue where items from the PS3/360 Destiny demo were using old power values. They have been adjusted to regular levels [*]Song of Ir Yut weapon tooltip now advertises the correct magazine size [*]Shoot to Loot: Two-second cooldown added to perk to prevent extra ammunition gains while ammunition bricks despawn [*][I]Dark Breaker [/I]perk will now correctly damage Hive Shriekers [*][I]Snap Discharge[/I] will now increase attack speed as per the description [*][I]Thunderer[/I] perk now has priority on the 4th Horseman tooltip [*][I]Full Auto[/I]: Fixed issues in which the weapon perk stopped working while the trigger was being held down [/LIST] [B]Auto Rifles[/B] [LIST] [*]Reduced base damage of Auto Rifles by 2.5% [*]Reduced effective range values [/LIST] [B]Pulse Rifles[/B] [LIST] [*]Increased base damage of Pulse Rifles by 9.7% [/LIST] [B]Hand Cannons[/B] [LIST] [*]Slightly reduced effective range [*]Slightly reduced initial accuracy [/LIST] [B]Fusion Rifles[/B] [LIST] [*]Widened blast pattern on a Fusion Rifle burst cone [*]Reduced starting ammunition in PVP [/LIST] [B]Shotguns[/B] [LIST] [*]Increased damage against all non-Guardian combatants by 2x (100% increase) [*]Reduced high-end range values [*]Damage falloff starts sooner [*]Reduced starting ammunition in PVP [/LIST] [/INDENT] [COLOR=#123456]Activities[/COLOR][INDENT][B]Strikes[/B] [/INDENT] [LIST] [*] [LIST] [*]Weekly Heroic Strike now is a matchmade activity [*]Strikes will be less likely to repeat in Matchmaking rotations for full Fireteams [/LIST] [/LIST] [COLOR=#123456]PVP[/COLOR][INDENT][B]General[/B] [/INDENT] [LIST] [*] [LIST] [*]Players will now unlock all playlists (Control, Clash, Rumble, Skirmish) simultaneously when unlocking the Crucible. [*]Added a new notification when Crucible modes unlock [*]Crucible maps will be less likely to repeat in Matchmaking rotations for full Fireteams [*]Guardians no longer drop heavy ammunition when killed in PvP [*]Guardians now drop much less special ammunition when killed in PvP [*]Completed matches will now award gear with the proper power level [*]Fixed a bug where there was no audio playing for the bullet that kills them [/LIST] [/LIST] [INDENT] [B]Event: Iron Banner[/B] [/INDENT] [LIST] [*] [LIST] [*]Iron Banner playlist now contains smaller maps in rotation [*]"Focused Aggression" Bounty can now be completed with headshots from Pulse Rifles, Scout Rifles, and Hand Cannons [/LIST] [/LIST] [COLOR=#123456]Items[/COLOR] [LIST] [*]Fixed an issue in which Xur did not carry exotic engrams in inventory on certain dates [*]Crota’s End completion emblem will now be sent to the Postmaster when player inventory is full [*]Ammunition consumables will now work if used when player inventory is full [*]Fixed issues that prevented qualifying players who had deleted their characters from claiming the Tumbler Sparrow from Tess Everis in Tower [/LIST] [COLOR=#123456]User Interface[/COLOR] [LIST] [*]Character inventory screen now displays faction reputation and weekly mark counters [*]Players in public spaces will no longer see voice notifications when a player in a matchmade fireteam enter [*]Players will now see improved notifications when teammates join and depart Team and Fireteam chat channels [/LIST] Check out more changes and the full details here: [URL]https://www.bungie.net/en/News/News?aid=12607[/URL] [/QUOTE]
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GENERAL
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Destiny
CHECK OUT THE DETAILS OF THIS WEEKS DESTINY UPDATE FOR 2/25
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