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ARE CAMPAIGNS TO SHORT THESE DAYS???
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<blockquote data-quote="KoG Tigger" data-source="post: 44717" data-attributes="member: 24248"><p>Yes, and I think a prime example of that is S.T.A.L.K.E.R.... it wasn't too long, but it was more than long enough to be satisfying. Granted, that game had more than it's fair share of bugs and wasted so much of its potential because of that, but it was a very open-ended shooter that, if you explored like you could have, took more than 30 hours to finish even when NOT doing everything you could have. The blend of shooting and exploring is a tough one, but one that a game can pull off in some way by making the best of both worlds come together in a form of balance and giving you more things to do than shoot. Oh, and Oblivion, same thing can be said for bashing enemies with a sword over and over, so it goes for any game that is long...</p></blockquote><p></p>
[QUOTE="KoG Tigger, post: 44717, member: 24248"] Yes, and I think a prime example of that is S.T.A.L.K.E.R.... it wasn't too long, but it was more than long enough to be satisfying. Granted, that game had more than it's fair share of bugs and wasted so much of its potential because of that, but it was a very open-ended shooter that, if you explored like you could have, took more than 30 hours to finish even when NOT doing everything you could have. The blend of shooting and exploring is a tough one, but one that a game can pull off in some way by making the best of both worlds come together in a form of balance and giving you more things to do than shoot. Oh, and Oblivion, same thing can be said for bashing enemies with a sword over and over, so it goes for any game that is long... [/QUOTE]
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