Xiled Gaming
Xiled Gaming
Home
What's new
Latest activity
Authors
Forums
New posts
Search forums
Members
Current visitors
New profile posts
Search profile posts
Log in
Register
Search
Search titles only
By:
Search titles only
By:
New posts
Search forums
Welcome to Xiled Gaming
Wanting to join the rest of our members? Feel free to sign up today.
Sign Up Now
Menu
Install the app
Install
Reply to thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Forums
XILED GAMING COMMUNITY
XILED GAMING LEADERS
INACTIVE LEADERS
[CLOSED] XGC BLKKNGHT XI
CONTROLLER MODIFICATIONS
Message
<blockquote data-quote="Inked Ivy" data-source="post: 395452" data-attributes="member: 36654"><p>If we were to be that strict on modifications then shouldn't things like the Microsoft controller with the <a href="http://www.engadget.com/2010/08/31/new-xbox-360-controller-with-improved-d-pad-confirmed-by-major-n/" target="_blank">improved d-pad</a> be considered? </p><p>Technically it gives players an advantage (especially in fighting games) yet it is commercially available and made by Microsoft themselves. It was mainly developed in response to gamers who wanted better functionality and were modding the d-pad themselves. What was once a considered a 'mod' is now mainstream. However not all players have the new controller (especially those of us with our original stock controller from when we purchased our consoles)...</p><p>Therefore, it is <em>possible</em> the thumbstick enhancers will soon be an official new addition to our controllers - then how we approach them?</p><p></p><p>This all brings up a greater question of where XG needs to draw the line. If we ban everything, it will soon be that our players are at a disadvantage to the rest of the gaming community.</p><p></p><p><em>(Please note my stance on the issue is primarily neutral, I'm just throwing some points out there for the leaders to consider)</em></p></blockquote><p></p>
[QUOTE="Inked Ivy, post: 395452, member: 36654"] If we were to be that strict on modifications then shouldn't things like the Microsoft controller with the [URL="http://www.engadget.com/2010/08/31/new-xbox-360-controller-with-improved-d-pad-confirmed-by-major-n/"]improved d-pad[/URL] be considered? Technically it gives players an advantage (especially in fighting games) yet it is commercially available and made by Microsoft themselves. It was mainly developed in response to gamers who wanted better functionality and were modding the d-pad themselves. What was once a considered a 'mod' is now mainstream. However not all players have the new controller (especially those of us with our original stock controller from when we purchased our consoles)... Therefore, it is [I]possible[/I] the thumbstick enhancers will soon be an official new addition to our controllers - then how we approach them? This all brings up a greater question of where XG needs to draw the line. If we ban everything, it will soon be that our players are at a disadvantage to the rest of the gaming community. [I](Please note my stance on the issue is primarily neutral, I'm just throwing some points out there for the leaders to consider)[/I] [/QUOTE]
Verification
Post reply
Forums
XILED GAMING COMMUNITY
XILED GAMING LEADERS
INACTIVE LEADERS
[CLOSED] XGC BLKKNGHT XI
CONTROLLER MODIFICATIONS
Top
Bottom