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CLAN COMPETE RULES

XGC JO3 D33R XC

COMMUNITY LEADER
XG CONTRIBUTER
XGC CHARLIE CO
XGC BAD CO
Feb 18, 2006
1,125
4
38
NY
NO-SHOWS



1. A team has 15 minutes to show-up with the proper number of eligible players indicated in the match details (i.e. 3v3 would be 3 players), and be ready to start the match. Failure to do so will result in a forfeit. Teams are responsible for all scheduled matches. A team may play 1 man down unless it provides a tactical advantage. This decision must be made by an official Clan Compete if a dispute occurs.



REPORTING



1. Both teams are responsible for reporting the match within 30 minutes of its completion.



2. Any team found to report as the winning team before the match is played or completed will be subject to penalties.



3. All matches need to be reported correctly by both teams. If there is an issue with a match, the match must first be reported accurately and then a ticket containing your valid proof can be submitted afterwards. Do not dispute the match on purpose.



4. Disputing a match on purpose will result in penalties for your team.



TICKETS



1. We receive many tickets from our users, and they are handled in the order they are received.



2. When submitting a ticket, fill out all applicable fields. Submitting an incomplete or incorrect ticket will be closed without being processed.



3. All admin decisions are final. If you would like your case looked into again due to new evidence, feel free to submit a new ticket. Submitting a ticket without additional evidence is argumentative and you risk your team banned. Do not post in the forums regarding a ticket issue.



CHEATING



1. The use of any communications other than what is provided within the game is prohibited. For example, the use of Skype or private chatting during a match is not allowed. The only exception to this rule is for games that give you no advantage by using outside communication.



2. We have a zero tolerance policy for cheating. Teams caught cheating, “glitching”, or abusing in-game mechanics in any way will be removed from Clan Compete.



HOSTING



1. All Clan Compete Matches are to be “hosted” by the Higher Ranked team unless specified differently by a Clan Compete referee.



LAG TEST



1. A Lag Test is to be performed before EVERY individual match.



2. If the hosting connection is deemed “Unfit” Then another member of the CHALLENGED team must recreate the designated room.



3. If a common host cannot be decided, An Official Clan Compete Referee must be connected immediately to resolve the dispute.



MAP SELECTION



1. Clan Compete will select the designated Game Maps, Do NOT use the "Override Randomized Game Mode" Function.



If a team member is unable to play a designated Stimulus Package map, please substitute the selected map as directed:



Overgrown - Wastelands
Crash - Highrise
Storm - Sub Base
Salvage - Invasion
Bailout - Favela



SPAWN SELECTION



1. The Challenger selects the designated SPAWNS in Games: 2,4
2. The Challenged selects the designated SPAWNS in Games: 1,3,5



DEFAULT SETTINGS



1. The default settings specified in these rules can be changed, but only if an option is available as per the challenger. The CC Staff will NOT accept other agreements unless specified in the challenge notes.



Spectating: Disabled
Points To Win: 7500
Round Timer: 10 mins
Friendly Fire: Disabled
Forced Respawns: Enabled
Wave Spawn Delay: None
ReSpawn Delay: 5 secs
Radar Always On: Challenegers Option
Max Health: Normal
Health Regeneration: Normal
Kill Cam: Enabled
Headshots Only: Disabled
Third Person View: Disabled
Allow Perks: Challengers Option
Killstreak Rewards: Challengers Option
Number of Lives: Unlimited
Join in Progress: Not Allowed
Hardcore Mode: Disabled



Overtime
Points to win: 5000
Round Timer: 5 mins



Replay Selected Map





Last Updated April 21