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SHADOWRUN RULES MLG

XGC Caviezel XI

Council Leader
XG CONTRIBUTER
X-TEAM
Jan 2, 2006
419
3
0
WI
General Rules

1. No leaving the normal boundaries of a Map.
2. No looking at an opposing Team’s TV or projected screens by Players or Coaches.
3. No starting Games until all Player’s status has been Set to Ready.
4. Breaking any of the above rules will result in a Forfeit of the Game.
5. Any sign of cheating may result in a Forfeit of the Game and possible ejection.
6. The Team that Hosts will choose to play as RNA or Lineage for each Game.
7. Quitting from a Game, before it has ended, without referee’s permission will leave your Team shorthanded or result in a Forfeit if all 4 Players quit.
8. Incorrectly ending a Game without referee’s permission will result in a Forfeit.
9. Players must use their registered MLG Login Name during all Games. No Team Name abbreviations are allowed.
10. No Warm-Up Games may be played outside of scheduled Warm-Up periods.
11. During scheduled Warm-Up periods the winners can stay, but the losers must get up.
12. During scheduled Warm-Up periods, Teams still active in the Event have priority over open Stations.
13. Players may not raise the volume of a TV above 50. This rule doesn’t apply to Station 1 or Players using headphones.
14. In the case of an Xbox 360/TV malfunction, the Game will be restarted from the beginning.
15. Games started without the approval of a referee will be restarted.
16. If a Team fails to report to their Station within 5 minutes of the announcement, they will Forfeit the first Game. 10 minutes after the announcement, a Team will Forfeit their Best of 3 Game Match or the 2nd Game of their Best of 5 Game Match. 15 minutes after the announcement, a Team will Forfeit their Best of 5 Game Match.



Pro Circuit Conduct Rules

Minor Infraction - Acts of misconduct that will result in the issuing of a Warning. These acts include, but are not limited to opening an Xbox or Xbox 360, raising TV volume above the maximum allowed volume, communication between Players and Spectators, excessive use of vulgar language, and Coaches taunting opposing Players.
Major Infraction - Acts of misconduct that will result in the issuing of a Technical Foul. These acts include, but are not limited to the verbal abuse of a MLG Staff member, the use of vulgar language aimed at an opposing Player, verbal abuse of an opposing Player, and excessive taunting or celebration by Coaches or Players.
Warning - The penalty for a Minor Infraction which stays with a Player or Team for the remainder of the Competition. Two Warnings will result in a Technical Foul.
Technical Foul - The penalty for a Major Infraction that stays with a Player or Team for the remainder of the Competition. Halo 2 Players who are penalized with a Technical Foul will not Host the next Game they or their Team are scheduled to Host. RSV Players who are penalized with a Technical Foul will force their Team to stand still for the first 10 seconds of the next Game. These penalties, if necessary, will be carried from one Match to the next or one Competition to the next. Coaches receiving a Technical Foul will have their Coach Pass and privileges taken away.
Ejection - The penalty for acts of misconduct deemed so inexcusable that they will result in the Player being asked to leave the Competition. These acts include, but are not limited to intentional Forfeiting or conspiring to manipulate the Rankings or Brackets, unsportsmanlike physical contact, and maliciously throwing objects at another person. Three Technical Fouls will also result in Ejection.

Illegal Controllers

1. Any controller with Turbo or wireless capabilities.


Championship 4v4

1. The Championship 4v4 is a Best of 3 Game Match, Double Elimination Bracket.
2. Each Match will consist of 2 Attrition and 1 Extraction Game.
3. After losing a Match, Teams will fall into the Losers Bracket.
4. A Match loss in the Losers Bracket will result in elimination from the Event.
5. Teams eliminated by way of Losers Rounds 5-6 will play 1 Consolation Match to determine their exact 5th-8th Ranking. These Consolation Matches will be played on Sunday.
6. Teams will be seeded using Online Tournament Rank Points. Ties will be broken randomly.
7. Teams with no Online Tournament Rank Points will be seeded randomly.
8. The lower seeded Team will choose 1 Attrition Game to Host. The higher seeded Team will Host the other 2 Games.
9. If Teams meet for a 2nd time in the Championship 4v4, their Match will expand to a Best of 7, include the previous Match, and pick up where that Match left off. For example, if Team A beat Team B 2 Games to 0 in the Winners Bracket, the Best of 7 will resume with Game 3 and Team A leading 2 Games to 0. If Game 3 of the Winners Bracket Match was not played, it will be played first with Host going to the Team that would’ve hosted in the Winners Bracket. The Team that won the first Match will Host the 7th Game, if necessary. The 7th Game will be Attrition on a Map that doesn’t appear in the Winners or Losers Bracket Series. The higher seeded Team will choose 1 Attrition Game to Host. The lower seeded Team will Host the other 2 Games.
11. If Teams in a Best of 7 Game Match are scheduled to play a Game Type they have already played against each other in the Championship 4v4, another Game Type will be chosen by the Shadowrun Director and League Commissioner.
12. If the Teams meeting in the Championship Match have not yet faced each other in the Championship 4v4 and the Team coming from the Losers Bracket wins a Match, the Winners Bracket Finals Game Types will be played to break the tie since both Teams would only have one Match loss. Before the start of the Championship Match, the Team without a Match loss will choose to have higher Seed hosting privileges for the Championship Match or Winners Bracket Finals set of Game Types (See Rule # 8).


4v4 Game Types

Attrition - Lobby (Small)
Attrition - Nerve Center (Small)
Attrition - Pinnacle
Attrition - Power Station
Extraction - Nerve Center
Extraction - Pinnacle
Extraction - Lobby


Schedule

Friday
1:30 PM - 4:30 PM :: Check-In / Warm-Up
4:30 PM - 5:00 PM :: Welcome
5:00 PM - 7:00 PM :: Champ Winners Round 1
7:00 PM - 8:00 PM :: Champ Losers Round 1
8:00 PM - 9:00 PM :: Champ Winners Round 2
9:00 PM - 10:00 PM :: Champ Losers Round 2
10:00 PM - 11:00 PM :: Champ Winners Round 3 / Losers Round 3

Saturday
8:00 AM - 10:00 AM :: Warm-Up
10:00 AM - 11:00 AM :: Champ Losers Round 4
11:00 AM - 12:00 PM :: Champ Winners Finals / Losers Round 5
12:00 PM - 1:30 PM :: Champ Losers Finals
1:30 PM - 3:00 PM :: Champ Finals