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» XILEDPAINTBALL visits Ocala, FL
Jun 22, 2008 - 6:03 PM - by XGC TFLEM XC


Join the members of Xiledpaintball as they return to Ocala, FL for Wayne's World's epic 1st and 2nd Strike.

This will be Xiledpaintball's 4th appearance in which they have dominated in years past.

For registration visit, http://www.waynes-world.com/First1.html

Team Name: Xiledpaintball
Team Captain: Nathan


CHECKPOINT CHARLIE OR BUST !!
860 Views
» The next Xiled Paint Ball event
Mar 02, 2008 - 7:47 AM - by XGC x0 0 7x XI
Please! No Pink or Red Paint!

10 Objectives - 10 Flags

Do you have the paintballs (bring yours or buy ours) to capture and keep all 10 flags?

This is NOT a role-playing scenario game, it is an out and out war of paint.
You've read about Big Games in other areas…
Now you have your own in the South.

Saturday, March 8, 10 a.m. until 6 p.m.
Sunday, March 9, 10 a.m. until 6 p.m.

Admission: $30 for one day or $50 for both days - due by March 3

B.Y.O.P. (Bring Your Own Paint)
or buy ours (Diablo Heet) for as little as $45.00 per 2000 round case
(paid in advance - Paintball will be $55 plus tax at the game)

Mail-In Registration Online Registration

BIG ONE GAME RULES

For more information call: Wayne Dollack at the Field 352-401-1801,
or e-mail us at ... [Read More]
977 Views
» Xiled Paintball In Ocala For Paintball Tournament
Jul 11, 2007 - 3:08 AM - by XGC TFLEM XC
A hand full of Florida's Xiled Gamers will be taking a trip to Ocala this weekend (July 14 and 15) to compete in Waynes World's paintball tournament. This will be Xiled Paintball's third appearance and hopefully they will continue to dominate as done in years past.






Red Base




Downed Aircraft

To register visit:http://www.ragtopvideo.com/2007events/zeus/zeus.html
515 Views
» Pinch & Win
Nov 18, 2006 - 9:16 PM - by XGC xVIPERx XI
There are a number of ways to attack and eliminate opponents in a defensive position. Fire and move in, move around to their side, trade shot for shot from behind bunkers, launch a frontal assault, to name a few. The double pincher maneuver is an incredibly effective way to eliminate multiple opponents who are in what they believe is a strong defensive position. To properly execute the plan you need teamwork and two players who can run and gun. The momentary confusion created when the defenders realize they are being charged from two different directions simultaneously will give your flankers the extra second they need to wipe out the other side.


1. Most of your team must keep constant fire on the other side from different angles. This will force them to keep their heads down, giving your flankers time to sweep around and prevent the defenders... [Read More]
437 Views
» Spinning Paintballs
Nov 18, 2006 - 9:13 PM - by XGC xVIPERx XI
It was asked in another post what effect do riffled barrels have on spinning a paintball, not drilled holes, actual rifling like in real guns. This is a good question and one that was explored by our research team.

In theory spinning a projectile on the axis of flight adds gyroscopic stability as well as averages out any imperfections in the surface air flow. Paintballs leave a bad turbulence wake behind them that "walks around" the back of the ball as it flies through the air. This is the main cause of a paintballs inaccuracy as the turbulence tail drags the ball around sideways in flight. Spinning the ball should create a tornado like vortex in the back of the ball thereby evening out all the turbulence so the ball is not pulled any particular way.

So great you say lets do it and get more accuracy!! Well if it was possible it would already have been done. The problem is the liquid fill, when you rotate the shell, the liquid tends to stay... [Read More]
479 Views
» Barrel Efficiency
Nov 18, 2006 - 9:13 PM - by XGC xVIPERx XI
Barrels are only there to accelerate the ball from a standstill to 300 fps. In theory they also help with accuracy but that's another post. The ball goes through incredible acceleration on its way down the barrel. The balls acceleration rate is approx. 50,000 feet per second to get to 300 feet per second in 10 inches. The entire barrel travel time is about 6 thousandths of a second and this means the ball is seeing about 1500 G's when its getting pushed out the gun. Although this may sound incredible if someone out there would like to do the math you will see that I'm close.

Air pressure behind the ball is what causes this acceleration to happen. This pressure varies between the different guns but is generally between 50 to 125 pounds per square inch at its peak. The air pressure peaks right when the ball starts moving down the barrel, after that, the ball moving down the barrel creates a bigger chamber so the pressure drops. This is why low pressure guns are a myth,... [Read More]
456 Views
» How to Test Paintballs and Adjust Breakage
Nov 18, 2006 - 9:10 PM - by XGC xVIPERx XI
Have you noticed and increase in complaints about paint breakage in the past few months? Do you know that pros with the super tuned guns are dealing with it too? Like to know if it's your gun or your paint? Well read on because this is my fourth installment of Tech Tips designed to inject your brains with knowledge.

Paintballs are made in a 100 year old crude but finely developed process that no one thought would work. The fact that paintballs are as good as they are is really amazing. They are made by pulling two sheets of gelatin, sort of like the Jello stuff, through two pinch rollers. The rollers have holes in them which act like cookie cutters and stamp out the round shape and seal the edges. This is equivalent to taking a piece of round pipe, heating it up the end, press it into a plastic bag laying on the table and trying to seal and cut the plastic at the same time. Now you have to also fill it with goo. We'll try the same thing again but this time... [Read More]
662 Views
» CCI's Famous Phantom (THIS IS A PUMP-CLASS GUN)
Nov 18, 2006 - 9:09 PM - by XGC xVIPERx XI


Period of Product Use: Less than a month

Paintball Experience: 4 years

Similar Products Used:
Brass Eagle Tigershark - Very nice beginners gun. Suggested if you ever wanna try pump without breaking the bank. However, in terms of customizability, it\'s on par with the phantom, in all other measurements, it\'s inferior. Buck for Buck, though, it lasted me 3 years with very little maintenance, and only cost me 40 bucks... I guess that\'s good. Actually, now, thinking about it, it got better gas efficiency out of a 12 gram at 45 good shots and 7 decreasing ones.
Marker Setup: CCI Backbottle stock class phantom. .45 frame, acid blue.
Backup - Brass Eagle Raptor - Eagleworks barrel.

Recommended Upgrades:
T-stock, and a decent sight (yes they are worth crap on this marker.) Dont forget a
... [Read More]
441 Views
» Spec Ops Razorback Tank
Nov 18, 2006 - 9:07 PM - by XGC xVIPERx XI
Ever wanted to be a paintball god? After ten minutes behind the guns of the Razorback, you'll start believing you are. Built on the chassis of an Israeli fast-attack vehicle, the Razorback makes paintballers run like the devil himself was coming. With a 5000-round hopper and twin Tippmann A-5 Double Trouble Gatlins, the Razorback cruises at the eye of a hurricane of paintballs. The turret-mounted Double-Ts crank out 30 rounds per second of pure, roaring, paintball mayhem. The Razorback gunner swivels three hundred and 60 degrees with fully articulating guns. He can engage a threat from any direction, at any time. Behind his wall of paintball mesh, he is impervious to return fire. Inside the turret, the gunner has access to another 2,400 paintballs stored in pods around the inside of the waist of the turret housing. If he burns through his 5,000-round hopper, the gunner can shovel more paint from his backup supply. Also, in the utility cabinets that straddle the
... [Read More]
446 Views
» Smart Parts' Ion
Nov 18, 2006 - 9:06 PM - by XGC xVIPERx XI
Period of
Product Use:
3 months

Paintball
Experience: 3 years


Similar
Products Used: A ripped up Mongoose is the closest I can get to this and the Mongoose is about 3x the cost of this holy light from above...


Marker Setup:
-Spyder TL-X :: Empire II E-Hopper (button) :: Insanity Double Trigger :: ACS :: 14" CP Stndrd. Barrel :: JT Stainless 1-Piece Feed Neck :: Dye Sticky Grip

-Spyder TL-R " " " " " " " " (all same as above)

-JT Phantom (pump) :: Tact Sniper Scope x3/x5/x10 :: Quicky c-thru Loader :: 16.5" Home-Made Pipe Barrel :: Wire Frame Stockton e-counter :: Alumni Single Trigger

-Smart Parts Ion :: 32* Double Trigger :: Empire II e-Hopper (button) :: Hedgehog Hybrid Clamp Neck :: Dye Ultralite 16"

Recommended
Upgrades:
-A NEW
... [Read More]
403 Views
» News Archive
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